REACH is a standalone VR adventure built from the ground up around the possibilities and constraints of VR.
As Art Director, I helped shape the visual identity of the game and establish a cohesive visual language across environments, characters, lighting and VFX. A key part of the process was finding ways to create a rich, atmospheric ancient world while working within the technical limitations of Quest platform.
Ferra was once home to a civilisation that lived alongside mysterious living statues. Players are invited to explore its grand and opulent spaces, uncovering fragments of its history and discovering the stories hidden within its architecture and environments. Along the way, they will encounter some of the living statues themselves!
The Art Bible brought together the visual foundations, references and quality targets that helped guide the team in bringing this world to life.