SYNAPSE VR

The Defiance tree gives the player ''points'' that could be used to purchase traits. Its design is both graceful and eerie, a dead tree containing lively energy-filled flowers, ready to be absorbed by the player.

The Defiance tree gives the player ''points'' that could be used to purchase traits. Its design is both graceful and eerie, a dead tree containing lively energy-filled flowers, ready to be absorbed by the player.

The Weapon Shrine is self-explanatory, and it gives the player a choice between 2 weapons to be wielded, or a weapon and a TK. It's a massive marble statue that is both intimidating and caring.

The Weapon Shrine is self-explanatory, and it gives the player a choice between 2 weapons to be wielded, or a weapon and a TK. It's a massive marble statue that is both intimidating and caring.

This is an early exploration of one of the levels of Synapse. Striking geometric shapes placed in a moody realistic black-and-white setting create an eerie surreal vibe that we were looking for when working on fleshing out the Art style of Synapse.

This is an early exploration of one of the levels of Synapse. Striking geometric shapes placed in a moody realistic black-and-white setting create an eerie surreal vibe that we were looking for when working on fleshing out the Art style of Synapse.

The Fallen are the bread-and-butter of Synapse, as this is the character the player encounters the most in the game. The body of a ''burning'' soldier with a feminine but stern mask creates an eerie vibe, adding to the surrealism of the setting.

The Fallen are the bread-and-butter of Synapse, as this is the character the player encounters the most in the game. The body of a ''burning'' soldier with a feminine but stern mask creates an eerie vibe, adding to the surrealism of the setting.

The Explosive character of Synapse. As with all the characters of the game, the main idea was to find a sweet spot between realism and a more abstract approach, while clearly communicating its purpose through the design.

The Explosive character of Synapse. As with all the characters of the game, the main idea was to find a sweet spot between realism and a more abstract approach, while clearly communicating its purpose through the design.

Synapse is a mix of heart-pounding action, striking visuals, eye-tracking wizardry, telekinesis, and beautifully mysterious audio, all amped up by the powerful new PlayStation VR2 headset.

Being the Art Director on Synapse was both challenging and very exciting. The main idea was to make the whole game almost exclusively black and white, with electrifying neon pops, creating an immersive world that would feel holistic and impactful without the use of colour. It was a brave move from the get-go, and I'm thrilled to say we pulled it off as Synapse became the most downloaded VR title of July 2023, and was also featured in a PlayStation VR2 promo video!
It was my first go at art directing, and I couldn't have done it without the support of our lovely, tight-knit, and super talented team. They brought their A-game, and we made magic together!:)

Here are a few concepts I have created for the game. I hope you enjoy it!

Date
September 4, 2023